Little worlds.
Big possibilities.

Playing with shape, materials, and light in Blender.

Everything starts
with a shape.

Blender is a space for trying things that don’t exist yet. A room, an object, a tiny world. Modeling gives the idea a shape; materials and lighting give it a feeling.

The illustrations above are scene concepts, not actual Blender renders. Replace them with Ethan’s renders and behind-the-scenes screenshots.

Out of the screen.
Into the real world.

The next stop: objects, prints, and hands-on experiments.

Explore making