A world from scratch
Blender
Playing with shape, materials, and light in Blender.
Pieces labeled “Sample artwork” are demo illustrations, not Ethan’s work.
Blender is a space for trying things that don’t exist yet. A room, an object, a tiny world. Modeling gives the idea a shape; materials and lighting give it a feeling.
The illustrations above are scene concepts, not actual Blender renders. Replace them with Ethan’s renders and behind-the-scenes screenshots.